We got to go to PAX Australia!
Category: Development
Posts about the development process of our games.
Cycling through main menus
The three main thrusts of development, contradictory but complementary.

Tools of the trade
Step one of creating a game is create the tools to create the game... and play VR!

Return to gamedev!
Hey Summer, where ya been?

Development update – May 2015
A quick update on how things are going in May (and beyond).

Development update – April 2015
A brief update on the current development for The Day After for April 2015.

Concept Art – The Takedown
We show off our second bit of concept art from Alice, this time focussing on The Hacker, The Cop and The Spy.

Concept Art – The Scientist
After meeting the cool Kat Young at PAX Australia last year, we knew we had to get her to draw a little something for The Day After.

Concept Art – Street Scene
As part of the early concept art process, we got our rad artist Alice to do a few potential scenes from The Day After. This first one is of a street battle. The Courier is facing off against a psychopath, while the Twins struggle in the background against another...