The three main thrusts of development, contradictory but complementary.
Step one of creating a game is create the tools to create the game... and play VR!
Hey Summer, where ya been?
A quick update on how things are going in May (and beyond).
A brief update on the current development for The Day After for April 2015.
We show off our second bit of concept art from Alice, this time focussing on The Hacker, The Cop and The Spy.
After meeting the cool Kat Young at PAX Australia last year, we knew we had to get her to draw a little something for The Day After.
As part of the early concept art process, we got our rad artist Alice to do a few potential scenes from The Day After. This first one is of a street battle. The Courier is facing off against a psychopath, while the Twins struggle in the background against another...
After a long bout of procrastination, we’ve finally updated the Cognitive Discodance website. This should be easier to update and be far more useful. We’ll probably continue to work on the design in the future, but this seems like a good start! Onwards!