We got to go to PAX Australia!
Cycling through main menus
The three main thrusts of development, contradictory but complementary.

Tools of the trade
Step one of creating a game is create the tools to create the game... and play VR!

Return to gamedev!
Hey Summer, where ya been?

Development update – May 2015
A quick update on how things are going in May (and beyond).

Development update – April 2015
A brief update on the current development for The Day After for April 2015.

Concept Art – The Takedown
We show off our second bit of concept art from Alice, this time focussing on The Hacker, The Cop and The Spy.

Concept Art – The Scientist
After meeting the cool Kat Young at PAX Australia last year, we knew we had to get her to draw a little something for The Day After.

Concept Art – Street Scene
As part of the early concept art process, we got our rad artist Alice to do a few potential scenes from The Day After. This first one is of a street battle. The Courier is facing off against a psychopath, while the Twins struggle in the background against another...
Welcome to the new digs!
After a long bout of procrastination, we’ve finally updated the Cognitive Discodance website. This should be easier to update and be far more useful. We’ll probably continue to work on the design in the future, but this seems like a good start! Onwards!